![]() ![]() Fixed a bug where Antialiasing wasn't saving properly.The Carrier Redux Mod is now compatible.Added an icon that appears when switching between camera modes.Heavy Weapons can now be used from more than 1 side of the ship.Prioritizing Weapons, now also provides increased critical hit damage.Prioritizing Defenses, now also provides resistances.Prioritizing Engines, now provides extra maneuverability.Perk: Battleship familiarity now provides 10% crit chance.Added Target Lead indicator, on selected target now you can see the indicator to help aim those light weapons.Improved detection for integrated graphics cards it now more reliably switches to dedicated graphics card if you have the latest drivers.The new Encounter Quests are expanded upon so there's more incentive to finish them, and the resources and experience gain is scaled better so there's better incentive to take on quests even in late-game. Secondly, we've also improved the Anomaly Scan and Distress Call Encounter Quests so they're more fun and rewarding. We've increased the base amount of Ore yielded when mining asteroids, the Miner perks give a considerably larger boost, and some asteroid fields, depending on the asteroid composition, will yield even Materials and Gas! We've changed the mining aspect of the game so it's more rewarding and fun to do. Most of the work in this patch was focused on bug fixes and polishing, but we've made some improvements too. With the end of the week coming, we bring you some fixes and some changes so you'll enjoy the weekend even more! ![]()
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